Devlogs
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January 2024
New Frontiers DLC Deep Dive
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April-May 2023
Future updates and DLCs
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March 2023
Live orchestra recording, game manual & future plans
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January & February 2023
1.0 Release, Moon cities, expectations forecasting, new content & other improvements
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December 2022
Weekly challenge & multiple save slots
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November 2022
Roadmap update, ocean & difficulty itterations and continuing after winning
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September 2022
Marine lifeforms, coastal city artworks & new leaders
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August 2022
First major update release and a sneak peak into the next one
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June 2022
First EA update release date, new features and improvements
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May 2022
Updates since EA, and a look at what we are working on
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April 2022
Changes between the Prologue and Early Access
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February and March 2022
Early Access launch details: dates, price, features, updates…
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January 2022
Space projects, trade UI changes and city migration
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December 2021
2021 retrospective, december progress and a peek into 2022
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November 2021
Prologue release, content suggestions and semi-randomness
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October 2021
Prologue release date annoucement!
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August 2021
New leaders, updated trailer and Gamescom demo
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July 2021
Workshop week, city buildings and forest visuals
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June 2021
Steam festival, terraforming and new musics
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May 2021
Tutorial, balanced content and sound effects
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April 2021
First steps on Mars, exploration fog and city names
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March 2021
Code tidbits, game improvements and public events
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February 2021
Exploration, improvements and target release window
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January 2021
Improved UI, gameplay iterations and optimizations
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December 2020
Pretty Mars, City Landscape and Happy New Year
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November 2020
Name a crater, Mars regions and new key art
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October 2020
Partnership with Goblinz Studio
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September 2020
Mars Close Approach, Spreading Life and more
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August 2020
Gamescom, Leader design and Artworks
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July 2020
Steam page, Swiss Games Sale and Perseverance
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June 2020
Swissgames Showcase and a bit more of everything
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May 2020
Game design for regions, cities and governement
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April 2020
Terraforming game design, ingame feedback and animated artworks
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March 2020
One year anniversary, new logo and milestone build
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February 2020
UI design, Sound design and not GDC
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January 2020
Meet the devs, Leaders travel, GDC and introducing Tiago
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December 2019
Exploration, Progression & Happy New Year
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November 2019
Grant, Events & Cityscape panel
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October 2019
Biome simulation, cityscape design and planet locations
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September 2019
New character art, Wallpapers
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August 2019
Playable prototype, Gamescom, award, new trailer & company creation
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July 2019
Character art, company creation & Gamescom!
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June 2019
General development, more detailed planet surface, timeline and date system
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May 2019
Jasper's introduction, Fantasy Basel & Nordic Games, colonies range circles, weather simulation
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April 2019
Resources, interface, artworks and events
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March 2019
Workshop week, paper prototype and start of development