Terraformers Game

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June 2022

First EA update release date, new features and improvements

Terraformers,

with this devlog we’re shining a light on the first major Early Access update. Be prepared, as this update will go live on July 18th! Here’s an overview of what to expect:

Custom (endless) mode

As was requested by many players, we will add a custom mode in which you can define what type of game you want to play. You will be able to select the pace at which expectations rise (or even fully disable them), choose the frequency of natural disasters and select how long the game should last by selecting an amount of victory points, or even not define any end goal and just continue playing for as long as you want. The game will then calculate a mastery level, to give you an indication of how your created game compares to the scenarios in terms of difficulty.

When starting the game, a specific “seed” will be generated. By sharing the seed, you can challenge someone else to play the exact same game (even with the same map generation and projects/leaders presented).

As the endless game can last for a long time now, we have also added randomly generated leaders for the longer games. These leaders will have a shaded portrait and randomly selected skills, but come without specialization. This feature is also active in normal scenarios.

The new custom mode start screen.

Technologies and new Scenario

The aspect that will have a significant impact on gameplay in this update is the introduction of Technologies. At specific turns, you will be able to choose 1 of 3 technologies (though you can speed up this proposal process by constructing “Applied Science Centers”).

Technologies cost science and have global effects that last for the entire game. There are technologies that reduce the costs of robots, reduce the costs of removing rocks, give support per new trade route or reduce the cost of other technologies.

We’re also adding a new scenario called “Planet of Knowledge”. This scenario is focused on the scientific reasons we have for going to Mars. To win the scenario, you must have spent a certain amount of the science resource, and have explored a certain amount of locations. Also, double the amount of technologies are proposed in this scenario.

Technological advancements event lets you select a new technology.

Lifeform spreading improvements

Another widely requested improvement has been to have clearer information when spreading lifeform. For this we are adding two improvements:

  • When you’ve selected a lifeform, each climate zone will light up in shades of green and other colors to indicate if the lifeform can be placed there.
  • When hovering over a climate zone, you get a tooltip explaining how the recharge duration after spreading the lifeform is calculated for that climate zone.
  • We hope that this will help new players understand the lifeform spreading flow better, and that it will help experienced players have a quicker overview of where they can spread each lifeform.

    Climate zones will display different shades of greens and a detailed tooltip for spreading lifeforms.

    Difficulty level and platinum trophy

    We’re also unlocking the next difficulty level: Mastery level 36. And for all scenarios, the difficulty has been tweaked a little bit: we’ve reduced the amount of expectation rise events you’ll receive in the early game, and increased the amount you’ll receive in the late game. Besides that, we’ve increased the amount of damage you’ll receive in the late game by a small amount.

    Finally, we’ve added a new trophy: the “Platinum Trophy”. This will replace the current golden trophy (complete the scenario in 65 turns or less). The golden trophy will now be 70 turns, and silver 80 turns. You will receive 5 mastery points for the Platinum trophy. All trophies will be automatically updated, so you can expect your mastery level to increase upon launch of the next update! We’ve also added that if you have completed a more difficult entry in a scenario, you will get the same trophy in all easier entries of that scenario. With these additions, you can jump ahead to more difficult challenges faster. Our goal is not to lock content behind grinding but to provide an increasing challenge as you get better at the game. So if the early levels are too easy, this system allows you to jump ahead to more challenging levels faster.

    The new procedural leaders for longer games.

    Marsyclopedia

    We’ve also added the “Marsyclopedia”, in which you can view all projects, lifeforms and Leaders that you’ve encountered at least once in a game. You will be able to read and compare all descriptions, and see the rarity of projects, the type of lifeform and if a leader can be presented in the early, mid or late game.

    We’re also happy to say that we have finally completed unique visuals for every single building in the game.

    We would like to improve the Marsyclopedia in further updates. We would like to add search and sorting functionalities to it as well as add missing content such as landmarks and their options.

    Marsyclopedia displaying which projects you have encountered and those still to discover.

    Bug & Crash improvements

    We’ve had reports from players experiencing crashes in the game. As we don’t experience those ourselves, it has been challenging to fix those. We’ve made some improvements, and hope that they will help.

    In addition we have also worked on solving many of the reported bugs, added many new building artworks and other small improvements.

    We hope that you will enjoy this first major Early Access update, and are looking forward to hearing your feedback!

    Asteroid Lab's Team

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